Sunday, May 30, 2010

091 - Mass Effect (2) Lessons.

I've only played through half of the game so far, but here are some things I've learned already.


It’s easier to have a relationship with an alien than a human.

Good choices make you a fairy. Bad choices make you a prick.

Zombies are never out of style. In fact, centuries in the future, zombies are our heroes.

No matter how big and powerful you are, you will still get Viagra-toting emails.

“Probing Uranus” is funny even when you’re actually doing it. It's hysterical when it becomes depeleted.

Fish need to be fed every five minutes or they die, but space hamsters are immortal. (Zombie?)

When you’re a guy, all the pretty females want to sleep with you.

When you’re a girl, everyone wants to sleep with you.

You can’t date someone unless you tell the other one you’ve been chasing you’re not interested any more, but you can shack up with your assistant and no one minds.

Assassins don’t kill people. People kill people.

You can die, come back two years later with a different face, fly a different ship, wear a helmet and

keep different company, and people will still recognise you.

Letting the assassin live near the life-support part of your ship, and a giant killing machine near the
weapons is a perfectly logical thing to do.

Being assigned on a suicide mission makes you want to collect model star ships and keep small pets.

Sarcastic bastards can still give hugs.

Unless you have an actual countdown timer you can go through an ‘urgent’ mission with your slow motion walk and still complete it.

Even the most skilled scientists might overlook the fact that one killswitch does not satisfy two missiles.

It is possible to drink through a closed helmet faceplate.

You have unread messages.

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